Chordel
A synthesizer and training tool for the Ableton Push 2, written in C. Implements the Push 2 USB display protocol from scratch for frame-accurate rendering alongside real-time MIDI handling.
I’m a software engineer from Berlin. I build the infrastructure behind creative software — the platforms, pipelines, and tooling that sit between creative professionals and what they make. I’ve done this at SoundCloud (external link) and Native Instruments (external link), and independently for game engines and audio production tools.
I care as much about how I work with people as what I build. The best technical decision is worthless if you can’t bring a team along with you.
If you’d like to work together, email me at mail@kaikuehne.net or read my CV.
Working on Rhythm and Goose (external link) with Emily Harrison (external link) — a rhythm game approaching a Steam demo. Also continuing work on Chordel, a synthesizer and training tool for the Ableton Push 2.
A synthesizer and training tool for the Ableton Push 2, written in C. Implements the Push 2 USB display protocol from scratch for frame-accurate rendering alongside real-time MIDI handling.
A rhythm game built with a composer partner, approaching a Steam demo. Features a custom FMOD-Godot plugin in C++ running on its own audio clock, and a pipeline that generates levels directly from audio timing data.