Hi, I'm Kai.

I’m a software engineer in Berlin. I build the infrastructure behind creative software: the platforms, pipelines, and tooling between creative professionals and what they make. I’ve done this at SoundCloud (external link) and Native Instruments (external link), and independently for games and audio.

If you’d like to work together, email me at mail@kaikuehne.net or read my CV.

Now

Working on Rhythm and Goose (external link) with Emily Bryner (external link), a rhythm game approaching a Steam demo. Also continuing work on Chordel, a synthesizer and training tool for the Ableton Push 2.

Writing

All writing

Projects

Chordel

A synthesizer and training tool for the Ableton Push 2, written in C. Implements the Push 2 USB display protocol from scratch for frame-accurate rendering alongside real-time MIDI handling.

Rhythm and Goose (external link)

A rhythm game built with a composer partner, approaching a Steam demo. Features a custom FMOD-Godot plugin in C++ running on its own audio clock, and a pipeline that generates levels directly from audio timing data.

All projects